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<pre>Copyright 2012 Marie Roberts<br/><br/>FAQ Version - 1.0<br/><br/>Last Update - 21/07/12<br/><br/>Email Address - peacockwand@hotmail.com<br/><br/> _____ _ _ _ _ _ _ ______ _ <br/><br/>|_ _| | | | | | | | | (_) | _ \ | |<br/><br/> | | | |__ ___ | | | | __ _| | | ___ _ __ __ _ | | | |___ __ _ __| |<br/><br/> | | | '_ \ / _ \ | |/\| |/ _` | | |/ / | '_ \ / _` | | | | / _ \/ _` |/ _` |<br/><br/> | | | | | | __/ \ /\ / (_| | | <| | | | | (_| | | |/ / __/ (_| | (_| |<br/><br/> \_/ |_| |_|\___| \/ \/ \__,_|_|_|\_\_|_| |_|\__, | |___/ \___|\__,_|\__,_|<br/><br/> __/ |<br/><br/> --------------------------------- |___/ <br/><br/> -------------------------------<br/><br/> Episode 2: Starved for Help<br/><br/> -------------------------------<br/><br/> ---------------------------------<br/><br/>----------------<br/><br/>----------------<br/><br/>| CONTENTS |<br/><br/>----------------<br/><br/>----------------<br/><br/>SECTION 1 - LEGAL INFORMATION (WD1)<br/><br/>SECTION 2 - UPDATES (WD2)<br/><br/>SECTION 3 - STORYLINE (WD3)<br/><br/>SECTION 4 - CHARACTERS (WD4) <br/><br/>SECTION 5 - CONTROLS (WD5)<br/><br/>SECTION 6 - GAME BASICS 1) TALKING AND DIALOGUE OPTIONS (WD6.1)<br/><br/> 2) FIGHTING OFF WALKERS (WD6.2)<br/><br/> 3) EXPLORATION (WD6.3)<br/><br/>SECTION 7 - WALKTHROUGH (WD7)<br/><br/> - CHAPTER 1: THE WOODS AND THE BEAR TRAP (WD7.1)<br/><br/> - CHAPTER 2: THE MOTOR INN AND INFECTED (WD7.2)<br/><br/> - CHAPTER 3: ST. JOHN DAIRY, MENDING FENCES, BACK (WD7.3)<br/><br/> FROM THE FENCE, JOLENE AND BACK FROM THE CAMP<br/><br/> - CHAPTER 4: DINNER (WD7.4)<br/><br/> - CHAPTER 5: THE MEAT LOCKER (WD7.5)<br/><br/> - CHAPTER 6: ESCAPE (WD7.6)<br/><br/> - CHAPTER 7: RESCUE AND SHOWDOWN (WD7.7)<br/><br/> - CHAPTER 8: ABANDONED CAR (WD7.8)<br/><br/>SECTION 8 - WHY, THANK YOU VERY MUCH! (WD8)<br/><br/>-------------------------<br/><br/>-------------------------<br/><br/>| LEGAL INFORMATION | (WD1)<br/><br/>-------------------------<br/><br/>-------------------------<br/><br/>This guide is Copyright (c) 2012 Marie Roberts. It may be used - ONLY with <br/><br/>permission - on any gaming sites and for personal/private use. If I find that<br/><br/>this FAQ is being used on a website without my permission it is a violation <br/><br/>of copyright, is prohibited and is not acceptable. This FAQ was completed <br/><br/>through the writer's (my) hard work, and copying it for profit or any other <br/><br/>reason without my permission is strictly forbidden.<br/><br/>This FAQ is only to be used on: Gamefaqs.com<br/><br/> Ign.com<br/><br/> Neoseeker.com<br/><br/> Cheatcc.com<br/><br/>--------------<br/><br/>--------------<br/><br/>| UPDATES | (WD2)<br/><br/>--------------<br/><br/>--------------<br/><br/>21/07/12<br/><br/>Right. It's finished. Have put in every outcome for every answer for<br/><br/>every possibility (I think - and I hope!) and it's finally finished.<br/><br/>Am posting it to various websites today.<br/><br/>28/06/12<br/><br/>This is going to be a tough one. I have to take into consideration all of the<br/><br/>decisions made in the previous game, so it'll probably take me twice as long<br/><br/>or longer to complete this walkthrough. But it's all fun, so I don't mind.<br/><br/>-----------------<br/><br/>-----------------<br/><br/>| STORYLINE | (WD3)<br/><br/>-----------------<br/><br/>-----------------<br/><br/>Lee Everett and his fellow survivors have set up camp at a motor inn for the<br/><br/>last three months.Tensions are high as Kenny and Lilly fight for leadership. <br/><br/>However, although they've remained safe from the walkers, they're beginning <br/><br/>to run out of food. It's looking like the motor inn isn't a permanent <br/><br/>solution... So when brother Andy and Dan come along and claim they're from a <br/><br/>dairy with plenty of food an protection, the group grasps the opportunity. <br/><br/>But things aren't that simple. The walkers aren't the only danger out <br/><br/>there; there are ruthless bandits with crossbows, and there's something fishy<br/><br/>about the St John family that Lee can't quite put his finger on...<br/><br/>------------------<br/><br/>------------------<br/><br/>| CHARACTERS | (WD4)<br/><br/>------------------<br/><br/>------------------<br/><br/>The following descriptions are courtesy of the Walking Dead Wikia.<br/><br/>LEE EVERETT - 37 years old. The main protagonist. Lee hails from Macon, <br/><br/> Georgia and has a brother who works at the family's pharmacy. <br/><br/> Lee was a history professor at the University of Georgia for <br/><br/> six years before being convicted of murdering a state senator <br/><br/> who had been sleeping with his wife. Right before the <br/><br/> apocalypse, Lee was being transported by local authorities to <br/><br/> the West Central Prison in Georgia when the police car suddenly<br/><br/> crashes rendering him injured and unconscious for some period <br/><br/> of time. <br/><br/>CLEMENTINE - 8 years old. Clementine, whose parents were on vacation when the<br/><br/> apocalypse started, was hiding in her tree-house during the <br/><br/> apocalypse and was safe from the walkers, though her babysitter <br/><br/> Sandra was not so lucky. She was later found by Lee Everett when <br/><br/> he was wandering through her house in search of help. After <br/><br/> helping him survive his encounter with Sandra, now a walker, he <br/><br/> took her with him when he left as he realized that her parents <br/><br/> weren't coming back.<br/><br/>KENNY - In his 30s. A likable, but nevertheless flawed man, he is a sharp, <br/><br/> hard-working guy who likes to take action and make things happen. <br/><br/>KATJAA - In her 30s. She is from Fort Lauderdale and is the wife of Kenny and<br/><br/> mother of Kenny Jr., Katjaa is also a blunt character who is not <br/><br/> afraid to say what is on her mind.<br/><br/>DUCK - 10 years old. Duck is Kenny and Katjaa's son. A hyperactive child who<br/><br/> seems surprisingly unfazed by the zombie apocalypse.<br/><br/>LILLY - In her 20s. She is both a quick thinker, and leader; she is also <br/><br/> straight to the point regardless of how people react or feel about <br/><br/> what she has to say. However, she does have a kinder side to her, <br/><br/> and will appreciate others when they deserve it. <br/><br/>LARRY - In his 50s. Larry is the father of Lilly. Generally quiet but often <br/><br/> judgmental, Larry can quickly go from reserved to raging within <br/><br/> seconds. Has a heart condition which requires nitroglycerins pills.<br/><br/>CARLEY - In her 30s. Carley is a news reporter from Atlanta. A great shot with<br/><br/> a gun. Depending on your actions in the previous episode, Carley<br/><br/> will either be dead (therefore not appearing in this or future<br/><br/> episodes) or alive and grateful.<br/><br/>DOUG - In his 20s. Doug is a likable and unthreatening IT guy. He is <br/><br/> incredibly resourceful and painfully logical. When he gets mad he is<br/><br/> more likely to do something passive-aggressive than to get in anyone's<br/><br/> face. Depending on your actions in the previous episode, Dough will<br/><br/> either be dead (therefore not appearing in this or future episodes)<br/><br/> or be alive and grateful.<br/><br/>---------------<br/><br/>---------------<br/><br/>| CONTROLS | (WD5)<br/><br/>---------------<br/><br/>---------------<br/><br/>MOVE CURSOR - Right control stick<br/><br/>MOVE LEE - Left control stick<br/><br/>A BUTTON - Primary interaction button (open doors, attack, pick up, etc)<br/><br/>X BUTTON - Allows you to talk to people<br/><br/>B BUTTON - Secondary interaction button (break down door/window instead of<br/><br/> opening it, etc)<br/><br/>Y BUTTON - Examine an object or person<br/><br/>START BUTTON - Pause the game<br/><br/>-------------------<br/><br/>-------------------<br/><br/>| GAME BASICS | (WD6)<br/><br/>-------------------<br/><br/>-------------------<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/> TALKING & DIALOGUE OPTIONS (WD6.1)<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>The vast majority of this game is based around talking and making decisions<br/><br/>whilst you are talking. Many of these decisions are very important, and will<br/><br/>influence how the game pans out and also what happens in future episodes.<br/><br/>When you talk to someone and get a dialogue option, four choices will appear:<br/><br/> /---\<br/><br/> | Y | DIALOGUE OPTION<br/><br/> \---/<br/><br/> /---\ /---\<br/><br/> DIALOGUE OPTION | X | | B | DIALOGUE OPTION<br/><br/> \---/ \---/<br/><br/> <br/><br/> /---\<br/><br/> | A | DIALOGUE OPTION<br/><br/> \---/<br/><br/> -----------------------------------------------------<br/><br/> TIMER | |<br/><br/> -----------------------------------------------------<br/><br/>You must make a decision on what you're going to say before the timer runs<br/><br/>out. The answers are placed in a randomised position on each playthrough so<br/><br/>you can't memorise where an answer will be. You will usually get a "Good<br/><br/>Karma" answer, a "Bad Karma" answer, an unimportant answer and the option to<br/><br/>answer will silence (this is a valid option and still has consequences<br/><br/>sometimes! <br/><br/>If you fail to make a decision before the timer runs out, Lee will usually<br/><br/>just answer with silence.<br/><br/>Not all dialogue options are timed.<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/> FIGHTING OFF WALKERS (WD6.2)<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>There are certain panic events throughout the game which require you to fight<br/><br/>off a zombie. If you fail to fight off the zombie, you will end up with a<br/><br/>generic Game Over cutscene (they're nothing worth dying foor) and will have<br/><br/>to start over from the beginning of the panic event.<br/><br/>There are many different things you may have to do in order to survive a <br/><br/>panic event:<br/><br/>1) TAP THAT BUTTON! You'll get a button appear on the bottom of the screen<br/><br/> (A, B, X or Y) and you must tap that button repeatedly as fast as you can.<br/><br/> When you've tapped it enough, it will then quickly switch to a different<br/><br/> button (again, A, B, X or Y) and you should press than button repeatedly<br/><br/> until you have escaped danger. If you are too slow or press the wrong<br/><br/> button, you will fail the panic event and die.<br/><br/>2) KICK THAT FACE! If a zombie gets too close and you can't move, you have to<br/><br/> kick it in the face before it gets to you. If you don't kick the zombie<br/><br/> in time, you'll fail the panic event and die.<br/><br/>3) USE A CERTAIN ITEM! Some zombies can only be defeated with a certain<br/><br/> weapon. You must aquire this weapon before you can finish the panic<br/><br/> event.<br/><br/>4) RUN AWAY! Sometimes violence isn't an option, and you must simply run or<br/><br/> crawl away from the zombie in order to escape or move on to the next<br/><br/> part of the panic event.<br/><br/>~~~~~~~~~~~~~~~~~~~<br/><br/> EXPLORATION (WD6.3)<br/><br/>~~~~~~~~~~~~~~~~~~~<br/><br/>There are segments of the game where you will not be under immediate threat<br/><br/>of the zombies. For these parts, you must do certain things in order to<br/><br/>progress. Use your cursor to search for objects, and when given the option,<br/><br/>use items to progress further. Sometimes you cannot progress until you have<br/><br/>spoken to someone about a certain subject. The best way to progress through<br/><br/>the game is to try and do EVERYTHING - as nearly everything you can do is<br/><br/>necessary to progress!<br/><br/>----------------------------------------------------------------------<br/><br/>----------------------------------------------------------------------<br/><br/>| CHAPTER 1 |<br/><br/>| THE WOODS AND THE BEAR TRAP | (WD7.1)<br/><br/>----------------------------------------------------------------------<br/><br/>----------------------------------------------------------------------<br/><br/>When the game starts, it will put you right into the action. Lee will be<br/><br/>sneaking up on a zombie, which is too busy eating something to notice him.<br/><br/>You have as much time as you like to kill it, as it will never turn around<br/><br/>and kill you. Move your cursor over the zombie's head and press the A button<br/><br/>to kill it.<br/><br/>You'll now meet a new member of your group, Mark. You'll find out more about<br/><br/>him later. Turns out that the zombie was eating a rabbit - which is now <br/><br/>tainted with the infection, so you can't eat it.<br/><br/>Now you get some conversation time with Mark, in which you'll get some<br/><br/>dialogue options. If you've played the first episode, you'll know the drill<br/><br/>by now and I can tell you that it's exactly the same as before. If you're<br/><br/>playing this series for the first time then 1) You need to play Episode 1<br/><br/>first (you can't even play this one without finishing the first and 2) There<br/><br/>is a section called Game Basics if you scroll up a little, which teaches you<br/><br/>how to play.<br/><br/>NOTE: I'm only covering the questions where one or more of the responses<br/><br/>have an outcome that will change the game at a later stage. If I haven't put<br/><br/>a question on here, it means that the response you choose really doesn't<br/><br/>make a difference.<br/><br/>Decide how you're going to answer Mark's questions:<br/><br/>="--------------------------<br/"><br/>| TIMED QUESTION | Asked by: MARK |<br/><br/>|----------------------------------------------------------------------------<br/><br/>| "You know, Kenny's been talking about taking off if he can |<br/><br/>| get that RV running." |<br/><br/>|------------------------------------|---------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|------------------------------------|---------------------------------------|<br/><br/>| He's better off without us. | * YOU GAVE YOUR OPINION ABOUT KENNY * |<br/><br/>|------------------------------------|---------------------------------------|<br/><br/>| Kenny won't abandon us. | * YOU GAVE YOUR OPINION ABOUT KENNY * |<br/><br/>|------------------------------------|---------------------------------------|<br/><br/>| He's got a family to look out for. | * YOU GAVE YOUR OPINION ABOUT KENNY * |<br/><br/>|------------------------------------|---------------------------------------|<br/><br/>| ... | Unimportant response. |<br/><br/> ----------------------------------------------------------------------------<br/><br/> ---------------------------------<br/><br/>| TIMED QUESTION | Asked by: MARK |<br/><br/>|-------------------------------------------------------------------------<br/><br/>| "...What's the old guy's deal anyway? Seems like he has a problem |<br/><br/>| with you in particular." |<br/><br/>|-------------------------------------------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|-----------------------------------------|-------------------------------|<br/><br/>| He's an old racist asshole. | * MARK WILL REMEMBER THAT * |<br/><br/>|-----------------------------------------|-------------------------------|<br/><br/>| I have no idea. | * Unimportant response * |<br/><br/>|-----------------------------------------|-------------------------------|<br/><br/>| He thinks I'm dangerous. | * MARK WILL REMEMBER THAT * |<br/><br/>|-----------------------------------------|-------------------------------|<br/><br/>| He's just looking out for his daughter. | * MARK WILL REMEMBER THAT * |<br/><br/> -------------------------------------------------------------------------<br/><br/>Mark then tries to take a shot at a crow in a nearby tree. You can either let<br/><br/>him try or tell him not to - it doesn't matter either way. We then hear a <br/><br/>scream in the distance. Worried that it might be Kenny, Lee and Mark take <br/><br/>off immediately to find out what's wrong. They soon find three men. Two of <br/><br/>them are college kids and the third, their teacher, is on the ground, with <br/><br/>his leg in a bear trap! Kenny then comes along and joins the commotion. You <br/><br/>now get more dialogue options with the boys. Choose however you like.<br/><br/>All the noise has attracted a small swarm of nearby walkers. Kenny and Mark <br/><br/>try to fight them off, but you're on borrowed time. You can try and pry the <br/><br/>trap open with your hands or your axe, but neither works. You can also try <br/><br/>cutting down the tree he's chained to, breaking the chain with a rock or <br/><br/>using a nearby branch to open the trap, but none of these work, either.<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>| IF YOU DECIDE TO CUT HIS LEG OFF: |<br/><br/>| |<br/><br/>| Hover your cursor over the man's leg and press A to use the axe on him. |<br/><br/>| Do this several times, and you'll eventually hack it off. You'll then get |<br/><br/>| a notification saying * YOU CUT DAVID FREE * |<br/><br/>| |<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>| IF YOU DECIDE NOT TO FREE DAVID: |<br/><br/>| |<br/><br/>| Just sit there and do nothing for about a minute until you get a cutscene |<br/><br/>| in which you choose to leave David. The game gives you a notification |<br/><br/>| which says * YOU WEREN'T ABLE TO FREE DAVID *. Travis, the kid with long |<br/><br/>| dark hair tries to take the gun from Mark, but in the struggle he gets |<br/><br/>| himself shot in the stomach. David gets eaten by the walkers. |<br/><br/>| |<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>No matter who you decide to save, you'll always end up taking back a casualty,<br/><br/>whether that be David or Travis. Ben comes with you either way.<br/><br/>The group makes their way back to the motor inn...<br/><br/>----------------------------------------------------------------------<br/><br/>----------------------------------------------------------------------<br/><br/>| CHAPTER 2 |<br/><br/>| THE MOTOR INN & INFECTED | (WD7.2)<br/><br/>----------------------------------------------------------------------<br/><br/>----------------------------------------------------------------------<br/><br/>Back at the motor inn, your actions have sparked another argument in the<br/><br/>group. Lilly and Larry think that you should have left the newcomers to die,<br/><br/>as you have enough food for them as it is. Kenny is trying to defend the<br/><br/>decision to save the newcomers.<br/><br/>The way that you answer the next question will affect Lilly and Kenny's<br/><br/>disposition towards you quite heavily, so make a choice. If you side with<br/><br/>Kenny, Lilly will be very angry and will hold a grudge against you for the<br/><br/>rest of the episode. If you side with Lilly, Kenny will be really mad<br/><br/>and won't consider you a friend of the family anymore (if you even were in the<br/><br/>first place). If you side with neither, it won't really affect Kenny but <br/><br/>Lilly will still be mad.<br/><br/> ----------------------------------<br/><br/>| TIMED QUESTION | Asked by: LILLY |<br/><br/>|--------------------------------------------------------------------<br/><br/>| "Hey, I didn't ask to lead this group." |<br/><br/>|--------------------------------------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|------------------------------------|-------------------------------|<br/><br/>| Kenny's right. | * THEY ALL NOTICED YOU SIDE |<br/><br/>| | WITH KENNY * |<br/><br/>|------------------------------------|-------------------------------|<br/><br/>| It doesn't matter who's in charge! | * YOU TRIED TO STAY NEUTRAL * |<br/><br/>|------------------------------------|-------------------------------|<br/><br/>| Lilly's right. | * THEY ALL NOTICED YOU SIDE |<br/><br/>| | WITH LILLY * |<br/><br/>|------------------------------------|-------------------------------|<br/><br/>| ... | Unimportant response. |<br/><br/> --------------------------------------------------------------------<br/><br/>Depending on what you chose, the next bit of the conversation changes.<br/><br/>Either way, Kenny storms off, and Larry brings up the subject that Lilly's<br/><br/>the only one who's taken initiative. Larry then leaves to fix the wall, and<br/><br/>Lilly forces you to take charge of food rationing for the day. She gives you<br/><br/>four pieces of food - all you have left - but you have ten mouths to feed.<br/><br/>It's up to you who you choose to feed.<br/><br/>Talk to Katjaa, who's tending to the injured guy. Help her out if you like.<br/><br/>You can try to offer Katjaa food, but she'll just get irate with you, refuse<br/><br/>to eat and says she needs space. Leave her alone. Head right and follow the<br/><br/>barricade.<br/><br/>If Doug is alive, you'll find him here making a tripwire just incase there<br/><br/>are intruders. Talk to him, then keep going right to meet up with Mark and <br/><br/>Larry. Mark is weak from hunger and struggling to apply enough pressure to <br/><br/>the walls of the barricade, so Larry yells at him.<br/><br/>Talk to Mark about whatever you want. Mark will then ask for your axe. <br/><br/>Larry, for once, agrees with him. Both turn around, expecting you to give it <br/><br/>to them.<br/><br/>-----------------------------<br/><br/>|IF YOU GIVE THE AXE TO MARK|<br/><br/>-----------------------------<br/><br/>Mark takes the axe, then Larry kicks up a fuss because you didn't give the<br/><br/>axe to him.<br/><br/>In a panic event later on, Mark will be the one who tries to save you.<br/><br/>------------------------------<br/><br/>|IF YOU GIVE THE AXE TO LARRY|<br/><br/>------------------------------<br/><br/>Larry will snatch it away from you. This will prompt a converstion between<br/><br/>Mark and Larry. Earlier on, you had the option to tell Mark your opinion<br/><br/>on Larry (see the third dialogue option with Mark at the beginning of the<br/><br/>chapter). Mark will now reference this to Larry.<br/><br/>In a panic event later on, Larry will be the one who tries to save you.<br/><br/>Talk to Larry.<br/><br/>Now go left to find Clementine, Duck, Ben and Carley (if she's still alive)<br/><br/>grouped together. Upon approaching, Clementine will tell you that she lost <br/><br/>her hat. Whatever dialogue choice you choose here doesn't matter, but she'd <br/><br/>really like that hat back! Her dad did give it to her, after all.<br/><br/>Talk to Ben, Clementine, then Duck, and Carley if she's alive.<br/><br/>Talk to Kenny. Lee will bring up the subject of leaving the motor inn in the<br/><br/>RV, and asks if he and Clementine can come along. Depending on whether you<br/><br/>chose to look after Duck in the last episode (at the farm and when Larry<br/><br/>was trying to kick him out), Kenny will act differently. If you didn't look<br/><br/>after Duck, you'll get a notification saying * KENNY DOESN'T THINK YOU WERE<br/><br/>LOOKING OUT FOR DUCK IN THE LAST EPISODE * and Kenny will refuse to take you<br/><br/>with him. If you were kind to Kenny's family for the majority of the last<br/><br/>episode, Kenny will suggest that you and Clementine join him on the RV<br/><br/>when the time comes.<br/><br/> ------------------------------------<br/><br/>| UNTIMED QUESTION | Asked by: KENNY |<br/><br/>|--------------------------------------------------------------------------<br/><br/>| "Well the RV ain't even working yet, so this isn't worth talking about."|<br/><br/>|--------------------------------------------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|---------------------------|----------------------------------------------|<br/><br/>| You should stay here. | * YOU TRIED TO CONVINCE KENNY TO STAY * |<br/><br/>|---------------------------|----------------------------------------------|<br/><br/>| The coast does sound like | * YOU TOLD KENNY LEAVING FOR THE COAST WAS A |<br/><br/>| a smart idea. | GOOD IDEA * |<br/><br/> --------------------------------------------------------------------------<br/><br/>Talk to Lilly.<br/><br/>Offer three out of four pieces of food to whomever you like, and then you will<br/><br/>get the option to KEEP THE LAST PIECE FOR YOURSELF or GIVE THE LAST PIECE<br/><br/>TO SOMEBODY ELSE. Do what you want. Below is a list of what happens depending<br/><br/>on who you give food to.<br/><br/>------------------------------------------------------------------------------<br/><br/>| WHO YOU GIVE FOOD TO | OUTCOME OF GIVING FOOD TO THEM |<br/><br/>|----------------------|-----------------------------------------------------|<br/><br/>| Katjaa | Katjaa will never accept food from you. |<br/><br/>|----------------------|-----------------------------------------------------|<br/><br/>| Doug/Carley | Doug or Carley will only accept the apple. If you |<br/><br/>| | try to give him/her anything else, they'll say you |<br/><br/>| | should keep it for yourself. However, they will |<br/><br/>| | still remember that you tried to feed them. Either |<br/><br/>| | way, he/she will be very understanding and won't |<br/><br/>| | hold a grudge if you choose not to give him/her |<br/><br/>| | food. |<br/><br/>| | * YOU CHOSE TO FEED CARLEY/DOUG * |<br/><br/>|----------------------|-----------------------------------------------------|<br/><br/>| Mark | Mark is appreciative that you give him food, but |<br/><br/>| | Larry will complain (if you haven't fed him yet). |<br/><br/>| | * YOU GAVE SOME FOOD TO MARK * |<br/><br/>|----------------------|-----------------------------------------------------|<br/><br/>| Larry | Larry will take the food and warns you that this |<br/><br/>| | "doesn't make them friends". Giving food to Larry |<br/><br/>| | will mainly get you in Lilly's good books, though. |<br/><br/>| | Mark, if he hasn't been fed, will comment that |<br/><br/>| | he's hungry. |<br/><br/>| | * YOU MADE A TOUGH DECISION * |<br/><br/>|----------------------|-----------------------------------------------------|<br/><br/>| Clementine | Clementine will be happy that you fed her. If you |<br/><br/>| | don't, she will seem very sad later on, but I don't |<br/><br/>| | think it has any long-term effects. |<br/><br/>| | * YOU CHOSE TO TAKE CARE OF CLEMENTINE * |<br/><br/>|----------------------|-----------------------------------------------------|<br/><br/>| Ben | Ben really appreciates you feeding him, but Kenny |<br/><br/>| | will come over and kick up a fuss if you haven't |<br/><br/>| | fed his family yet. |<br/><br/>| | * GIVING FOOD TO BEN MAY PROVE AN UNPOPULAR CHOICE *|<br/><br/>|----------------------|-----------------------------------------------------|<br/><br/>| Duck | You must give food to Duck if you want to feed |<br/><br/>| | Kenny, as Kenny won't accept food until Duck has |<br/><br/>| | eaten. If you don't feed Duck, Kenny will get very |<br/><br/>| | angry at you. |<br/><br/>| | * YOU LOOKED OUT FOR KENNY'S FAMILY * |<br/><br/>|----------------------|-----------------------------------------------------|<br/><br/>| Lilly | Giving food to Lilly has no impact on anything. If |<br/><br/>| | you sided with Kenny earlier, she will make a |<br/><br/>| |snarky remark, but if sided with her, she'll smile |<br/><br/>| | at you and say thanks. |<br/><br/>|----------------------|-----------------------------------------------------|<br/><br/>| Kenny | Kenny won't accept food unless you've already fed |<br/><br/>| | Duck. He thanks you for giving him food. |<br/><br/>| | * THE OTHERS NOTICED YOU FED KENNY * |<br/><br/>------------------------------------------------------------------------------<br/><br/>After making your choices, Lee will return to Lilly. If you didn't feed<br/><br/>Larry, he'll come over and complain that he didn't get to eat. Kenny will<br/><br/>do the same if you didn't feed Duck, although if you did feed him he'll thank<br/><br/>you for looking out for his family. If he offered to let you on the RV<br/><br/>earlier, he'll reiterate that offer now.<br/><br/>Eventually, Katjaa will call you over.<br/><br/>* CUTSCENE *<br/><br/>During the cutscene, say what you like - it will end in a PANIC EVENT anyway!<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>!!!!!! PANIC EVENT !!!!!!<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>The dead teacher/Travis has ressurected... as a walker! Follow these steps to<br/><br/>survive.<br/><br/>1) Repeatedly press the indicated button as fast as you can until it changes<br/><br/> to another button. Press that button once.<br/><br/>2) Lee will call for the others to give him his axe back, but the walker<br/><br/> grabs him again! Flick the left control stick in the<br/><br/> indicated direction to slam the walker's head against the car. Do the<br/><br/> same again, in the other direction, and repeat until Larry or Mark comes<br/><br/> over with the axe.<br/><br/>3) Press A on the walker's head to slam him away from you. Larry/Mark will<br/><br/> try to behead the walker, but will miss.<br/><br/>4) Kick the walker in the head three times by clicking the A button with the<br/><br/> cursor over its head.<br/><br/>5) Move the left control stick backwards to crawl away from the walker.<br/><br/>6) When Lee falls off the truck, repeatedly press the indicated button as fast<br/><br/> as you can.<br/><br/>Carley/Mark/Larry will come over and kill the walker for you.<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>!!!!!! PANIC EVENT OVER !!!!!!<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>After the panic event, some new people will approach the motor inn - a pair<br/><br/>of brothers. These are the St John brothers, and they claim to own a dairy<br/><br/>not far away. This means that they have food, which they're willing to trade<br/><br/>for gasoline. The game will give you the choice to tell the group whether or<br/><br/>not you want to go to the dairy - either way, the group will make Lee, Carley/<br/><br/>Doug, Mark and Ben go to check out the situation.<br/><br/>On the walk to St. John's dairy, you'll have a conversation with Doug/Carley.<br/><br/>Say whatever you like to them as it has no impact on anything. You'll then be<br/><br/>asked some questions by the St. John brothers.<br/><br/> ----------------------------------<br/><br/>| TIMED QUESTION | Asked by: DANNY |<br/><br/>|--------------------------------------------------------<br/><br/>| "Where are you from?" |<br/><br/>|--------------------------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|--------------------------|-----------------------------|<br/><br/>| Macon. | * ANDY WILL REMEMBER THAT * |<br/><br/>|--------------------------|-----------------------------|<br/><br/>| The motor inn's my home. | * ANDY WILL REMEMBER THAT * |<br/><br/>|--------------------------|-----------------------------|<br/><br/>| I move around a lot. | * ANDY WILL REMEMBER THAT * |<br/><br/>|--------------------------|-----------------------------|<br/><br/>| ... | Unimportant response. |<br/><br/> --------------------------------------------------------<br/><br/> ---------------------------------<br/><br/>| TIMED QUESTION | Asked by: ANDY |<br/><br/>|-----------------------------------------------------------------|<br/><br/>| "Y'all seem pretty settled in at that motor inn. Who's |<br/><br/>| running things over there?" |<br/><br/>|-----------------------------------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|-------------------|---------------------------------------------|<br/><br/>| Lilly. | * THE ST. JOHN BROTHERS NOTICED THAT * |<br/><br/>|-------------------|---------------------------------------------|<br/><br/>| Kenny. | * THE ST. JOHN BROTHERS TOOK NOTE OF THAT * |<br/><br/>|-------------------|---------------------------------------------|<br/><br/>| I am. | * THE ST. JOHN BROTHERS TOOK NOTE OF THAT * |<br/><br/>|-------------------|---------------------------------------------|<br/><br/>| It's a democracy. | * THE ST. JOHN BROTHERS TOOK NOTE OF THAT * |<br/><br/> -----------------------------------------------------------------<br/><br/> ----------------------------------<br/><br/>| TIMED QUESTION | Asked by: DANNY |<br/><br/>|-----------------------------------------------------------------------<br/><br/>| "How many people you got over there, anyway?" |<br/><br/>|-----------------------------------------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|-----------------------------|-----------------------------------------|<br/><br/>| | * YOU AVOIDED ANSWERING THE QUESTION * |<br/><br/>|-----------------------------|-----------------------------------------|<br/><br/>| Nine. Including the kids. | * YOU ANSWERED HONESTLY * |<br/><br/>|-----------------------------|-----------------------------------------|<br/><br/>| Enough to defend ourselves. | * YOU LET THEM KNOW YOU ARE PREPARED TO |<br/><br/>| | DEFEND YOURSELVES * |<br/><br/>|-----------------------------|-----------------------------------------|<br/><br/>| ... | Unimportant response. |<br/><br/> -----------------------------------------------------------------------<br/><br/> You'll then have to stop as the group comes across some bandits who are<br/><br/>looking to cause trouble...<br/><br/>* CUTSCENE *<br/><br/>----------------------------------------------------------------------<br/><br/>----------------------------------------------------------------------<br/><br/>| CHAPTER 3 |<br/><br/>| ST JOHN DAIRY, MENDING FENCES, BACK FROM THE FENCE, JOLENE & |<br/><br/>| BACK FROM THE CAMP | (WD7.3)<br/><br/>----------------------------------------------------------------------<br/><br/>----------------------------------------------------------------------<br/><br/>When you reach the dairy, the St John brothers will introduce you to their<br/><br/>mother, Brenda. There's a few dialogue options here, but none of the answers<br/><br/>you give will make any impact later on. If you contradict anything you told<br/><br/>the St. John brothers earlier, they'll take notice and challenge you on it,<br/><br/>but ultimately it serves no importance.<br/><br/>After the conversation, Carley/Doug and Ben return to the motor inn to fetch<br/><br/>the others. Mark and Lee stay behind and volunteer to help out around the farm<br/><br/>until the others get there. You now get the chance to explore the dairy.<br/><br/>Do so if you wish. There's also a little side-quest here in which you can fix<br/><br/>a swing for the kids. It's a little like the radio/battery side-quest in<br/><br/>Episode 1, in that it won't make a huge amount of difference to the storyline<br/><br/>but it bulks up the game a bit more. If you want to fix the swing, read the<br/><br/>box below. But if you want to just carry on, skip the box. Andy St. John will<br/><br/>fix the swing if you don't anyway.<br/><br/>------------------------------------------------------------------------------<br/><br/>| FIXING THE SWING SIDEQUEST (OPTIONAL) |<br/><br/>| |<br/><br/>| First, go over to the right side of the screen until you find the broken |<br/><br/>| fence. Examine it - if you don't do this, you cannot pick up the materials |<br/><br/>| necessary for fixing it. |<br/><br/>| |<br/><br/>| When you resume control, head up the steps towards the house. On the front |<br/><br/>| porch, if you go right there's a shoe bucket on the floor. Open it and |<br/><br/>| pick up the ROPE. Walk back down the steps and go left until you find a |<br/><br/>| workbench. There are some planks and a saw next to it. Look at the saw, |<br/><br/>| and then pick up the PLANKS. Lee will automatically cut them down to size. |<br/><br/>| |<br/><br/>| Go back to the swing on the right hand side of the garden. You should now |<br/><br/>| be able to fix it! |<br/><br/>------------------------------------------------------------------------------<br/><br/>Optional things to do are talking to Mark, who's nearby, and walking up the<br/><br/>steps of the house and knocking on the door, which allows you to talk to<br/><br/>Brenda. Looking at the certificates nailed to the house will mildly affect<br/><br/>conversation later on, but not very much at all. Something very interesting<br/><br/>to point out would be if you tried to open the fence to the left of Andy.<br/><br/>He'll be very adamant that you don't go inside, and won't let you in at all.<br/><br/>Strange...<br/><br/>When you're ready, talk to Andy.<br/><br/>1) When he asks how well armed you are at the dairy, ask how many guns THEY<br/><br/> have to get some useful information. * YOU LEARNED THAT THEY HAVE SEVERAL<br/><br/> GUNS *<br/><br/>2) Ask him if you're the first survivors to come to the dairy to get a<br/><br/> useful bit of information. * YOU FOUND OUT THAT OTHER SURVIVORS HAVE<br/><br/> STAYED AT THE FARM *<br/><br/>When you're done, choose the option to go fix the perimeter to move on to the<br/><br/>next part of the game.<br/><br/>*CUTSCENE*<br/><br/>You'll now be with Mark, walking around the edge of the electric fence in an<br/><br/>effort to remove any corpses from the fence. Answer any dialogue options<br/><br/>as you please, since they aren't very important.<br/><br/>When you approach the first corpse, you must take the arrow out of its head<br/><br/>before it'll move, as it's pinned to the fence. Take out the arrow and then<br/><br/>push it away.<br/><br/> ----------------------------------<br/><br/>| TIMED QUESTION | Asked by: MARK |<br/><br/>|-------------------------------------------------------------------------<br/><br/>| "Can you imagine not having to worry about the Walkers anymore?" |<br/><br/>|-------------------------------------------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|---------------------------------------|---------------------------------|<br/><br/>| It's useless without gas. | * HE NOTICED YOUR AMBIVALENCE * |<br/><br/>|---------------------------------------|---------------------------------|<br/><br/>| It's dangerous. | * HE NOTICED YOUR AMBIVALENCE * |<br/><br/>|---------------------------------------|---------------------------------|<br/><br/>| A fortress needs people to defend it. | * HE NOTICED YOUR AMBIVALENCE * |<br/><br/>|---------------------------------------|---------------------------------|<br/><br/>| ... | Unimportant response. |<br/><br/> -------------------------------------------------------------------------<br/><br/> ---------------------------------<br/><br/>| TIMED QUESTION | Asked by: MARK |<br/><br/>|--------------------------------------------------------------------------<br/><br/>| "So what's your take on the brothers? They seem to have this place |<br/><br/>| tied down pretty well." |<br/><br/>|--------------------------------------------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|---------------------------------------|----------------------------------|<br/><br/>| They're delaying the inevitable. | * MARK PICKED UP ON YOUR DOUBT * |<br/><br/>|---------------------------------------|----------------------------------|<br/><br/>| We can take this place if we have to. | Unimportant response. |<br/><br/>|---------------------------------------|----------------------------------|<br/><br/>| What do you mean? | Unimportant response. |<br/><br/>|---------------------------------------|----------------------------------|<br/><br/>| ... | * HE NOTICED YOUR SILENCE * |<br/><br/> --------------------------------------------------------------------------<br/><br/>When you reach the next corpse, push it off. You'll discover that its fists<br/><br/>are clenched too tightly around the wire for it to fall off. Cut off each<br/><br/>of its wrists in order to continue.<br/><br/>If you didn't feed Mark earlier, he'll complain that you didn't feed him.<br/><br/>It doesn't make a big difference what you say, it's just the game's way of<br/><br/>telling you that every decision makes a difference, no matter how small.<br/><br/>With the next corpse, press A on the post on the right to go to the other<br/><br/>side of the fence. You'll then be prompted to repeatedly press the A button<br/><br/>until the fence is propped up.<br/><br/>*CUTSCENE*<br/><br/>You'll now have a panic event in which you must return to the dairy without<br/><br/>being killed by the bandits, who are shooting arrows at you. But you can't<br/><br/>just run out in the open, obviously. You need to find a way to get to the<br/><br/>dairy safely.<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>!!!!!! PANIC EVENT !!!!!!<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>1) Look to the left-hand side of the tractor and BE QUICK (if you take too<br/><br/> long, you get shot). Quickly remove the Chock from in front of the<br/><br/> tyre.<br/><br/>2) Look to the right-hand side of the tractor and pull the Plow Lever. This<br/><br/> should make the tractor start rolling forward, towards the gate.<br/><br/>3) Your objective is to move towards the gate whilst staying hidden behind<br/><br/> the tractor. You'll know when you're in danger as the edges of the screen<br/><br/> will get redder and redder. The easiest way to stay at a safe distance is<br/><br/> to stay level with Mark or the big wheel on the tractor.<br/><br/>4) Eventually the tractor will get stuck on a zombie. Look to the left-hand<br/><br/> side of the tractor and press the A button on the zombie to drag it<br/><br/> out. (Do this quickly or you'll get shot.) This starts the tractor moving <br/><br/> again, so stay level with Mark or the big wheel as you move to avoid <br/><br/> getting shot.<br/><br/>5) You'll get stuck on another zombie. Look to the left and quickly press<br/><br/> A on the zombie to drag it out. However, this one's still alive! Move your<br/><br/> cursor over the zombie's head and press A to kick it. Do this a second<br/><br/> time. You'll now how to repeatedly press the indicated button in order to<br/><br/> pull the zombie from beneath the wheels - do this and the zombie will<br/><br/> tear in half, which gets the tractor moving again.<br/><br/>6) Things get a little trickier now. You must stay hidden behind the moving<br/><br/> tractor. If you go too far forward, you'll get shot by bandits, but you've<br/><br/> now got half a zombie hot on your heels behind you! Again, try and stay<br/><br/> level with Mark and you should make it to the gate on time.<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>!!!!!! PANIC EVENT OVER !!!!!!<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>* CUTSCENE *<br/><br/>Say whatever you like when you return to the dairy, as the dialogue options<br/><br/>don't make a lot of difference. Lilly, Larry, Clementine, Kenny, Katjaa and<br/><br/>Duck are all there now. Carley and Ben are watching the motor inn, since they<br/><br/>already ate on the way there.<br/><br/>Katjaa and Brenda take Mark away to tend to his injury. Clementine, Duck and<br/><br/>Kenny head to the swing. Head over to them and talk to them if you like.<br/><br/>If you talk to Kenny, he will reference how many times you saved Duck in<br/><br/>Episode 1 and will either treat you coldly or kindly. Nothing you say has an<br/><br/>important impact on anything though.<br/><br/>Talk to Clementine and ask her what she thinks of the dairy to get this<br/><br/>dialogue option:<br/><br/> ---------------------------------------<br/><br/>| TIMED QUESTION | Asked by: CLEMENTINE |<br/><br/>|-------------------------------------------------------------------<br/><br/>| "Do you think things will ever get back to how they were?" |<br/><br/>|-------------------------------------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|-------------------|-----------------------------------------------|<br/><br/>| Yes. | * YOU SHARED HOPE WITH CLEMENTINE * |<br/><br/>|-------------------|-----------------------------------------------|<br/><br/>| I don't think so. | * YOU DIDN'T HIDE THE TRUTH FROM CLEMENTINE * |<br/><br/>|-------------------|-----------------------------------------------|<br/><br/>| I'm not sure. | Unimportant response. |<br/><br/>|-------------------|-----------------------------------------------|<br/><br/>| ... | * SHE NOTICED YOUR SILENCE * |<br/><br/> -------------------------------------------------------------------<br/><br/>You can't talk to Duck, so head all the way to the left and go through the<br/><br/>gate that leads to the barn. Lee won't let you enter the barn, so go right<br/><br/>from here and talk to Lilly under the gazebo.<br/><br/>When you're done, go up the front stairs to the house and talk to Danny<br/><br/>and Andy. Agree to go with them to find the bandit camp to continue on with<br/><br/>the game.<br/><br/>Danny and Lee stumble across a camp, and the game tells you to slowly<br/><br/>approach, but it doesn't matter how fast you go. When you reach the camp,<br/><br/>you find that it's empty, and far too small to be the main camp. Nevertheless,<br/><br/>you should have a look around in case you find anything they stole from the<br/><br/>St. John brothers.<br/><br/>Go left to find a table next to a shopping trolley. Look through both the<br/><br/>boxes on the table, and on the third examination you'll find some boxes from<br/><br/>the dairy, and a CAMERA. Pick up the CAMERA and Danny will come over, looking<br/><br/>anxious and wanting to stop you from looking at it. Lee finds that the <br/><br/>batteries are dead though, so they can't see what's on the camera.<br/><br/>Danny will make a comment about who's leading the group depending on what you<br/><br/>said earlier. He's now moved over to the table, so you're free to examine<br/><br/>the tent. Examine the photo, sleeping bag and bloody bunny to ascertain that<br/><br/>there's a kid mixed up in all this bandit business. Now look underneath the<br/><br/>big orange sleeping bag to find... CLEMENTINE'S HAT!<br/><br/>As soon as you do this, you'll be attacked by a woman named Jolene with a<br/><br/>crossbow. She claims she isn't with the bandits, and is quite obviously<br/><br/>mad. She also says that she "knows" something about Danny, but doesn't<br/><br/>reveal what it is.<br/><br/>You can take one of two approaches with her.<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>| IF YOU CHOOSE TO SHOOT JOLENE |<br/><br/>| |<br/><br/>| Eventually, you'll get the option to shoot her. If you do this, Danny will |<br/><br/>| treat you more suspiciously and says you should have just shot her in the |<br/><br/>| leg to keep her alive. You'll understand why he says this later on. |<br/><br/>| |<br/><br/>| * YOU CHOSE TO SHOOT JOLENE * |<br/><br/>| |<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>| IF YOU CHOOSE TO SPARE JOLENE |<br/><br/>| |<br/><br/>| If you keep trying to calm her down and don't shoot her, she'll be on the |<br/><br/>| verge of telling you something about the St John brothers. Danny will |<br/><br/>| then shoot her in the head before she can say anything, which kills her. |<br/><br/>| |<br/><br/>| * YOU CHOSE NOT TO SHOOT JOLENE * |<br/><br/>| |<br/><br/>| You'll then get a dialogue option with Danny. It isn't hugely important |<br/><br/>| what you say, but since it does change dialogue ever so slightly later on |<br/><br/>| anyway, I'll show you what your notifications are anyway. |<br/><br/>| |<br/><br/>| ---------------------------------- |<br/><br/>| TIMED QUESTION | Asked by: DANNY | |<br/><br/>|--------------------------------------------------------------------- |<br/><br/>| Goddammit! | |<br/><br/>|---------------------------------------------------------------------| |<br/><br/>| YOUR ANSWER | OUTCOME | |<br/><br/>|----------------------------------|----------------------------------| |<br/><br/>| I was going to shoot her myself. |* DANNY WILL REMEMBER THAT * | |<br/><br/>|----------------------------------|----------------------------------| |<br/><br/>| You murdered that woman! | Unimportant response | |<br/><br/>|----------------------------------|----------------------------------| |<br/><br/>| Thanks, I guess. | * DANNY NOTICED YOUR SUSPICION * | |<br/><br/>|----------------------------------|----------------------------------| |<br/><br/>| ... | * HE NOTICED YOUR SILENCE * | |<br/><br/> --------------------------------------------------------------------- |<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>Make your choice. Afterwards, you get a dialogue option. If you choose,<br/><br/>"Thanks, I guess" then Danny will realise that you're suspicious towards him<br/><br/>but it doesn't really matter. If you choose "I was going to shoot her myself"<br/><br/>then he'll remember it, but again, it doesn't really matter.<br/><br/>Lee and Danny head back to the farm. After a short conversation with Brenda,<br/><br/>you'll be told that Katjaa, Kenny, Duck, Clementine and Andy are in the<br/><br/>barn with the cow. Before you head over there, go towards the swing and<br/><br/>talk to Danny again for an option, creepy conversation. Something about him <br/><br/>seems to have changed slightly. Make sure you say to him "You really like <br/><br/>that gun" to get a dialogue option. No matter what you choose, the outcome<br/><br/>will always be * DANNY NOTICED YOUR SUSPICION *.<br/><br/>Now go left and talk to Lilly to find out what happened with Kenny. Turns out<br/><br/>that Kenny doesn't trust the St Johns and is trying to find out what's in<br/><br/>the barn. When you're done with Lilly, enter the barn.<br/><br/>Talk to Duck and Andy if you like - you won't learn much about the woman in<br/><br/>the woods from Andy though. Give Clementine her hat back. This makes her<br/><br/>really happy! You can't talk to Katjaa, so go right towards the door at the<br/><br/>back of the barn. Try and open it and Kenny will come and talk to you.<br/><br/>You now have the potential to piss Kenny off and get him to hate you a bit<br/><br/>more, if that's the kind of relationship you want with him.<br/><br/> ----------------------------------<br/><br/>| TIMED QUESTION | Asked by: KENNY |<br/><br/>|---------------------------------------------------------------<br/><br/>| "How about you? What about Clem?" |<br/><br/>|---------------------------------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|----------------------------------|----------------------------|<br/><br/>| She's not actually family... | Unimportant response. |<br/><br/>|----------------------------------|----------------------------|<br/><br/>| You're being stupid. | * KENNY DIDN'T LIKE THAT * |<br/><br/>|----------------------------------|----------------------------|<br/><br/>| I'll protect her no matter what. | Unimportant response. |<br/><br/>|----------------------------------|----------------------------|<br/><br/>| ... | Unimportant response. |<br/><br/> ----------------------------------------------------------------<br/><br/>Kenny thinks the St Johns are hiding something behind the door. When he came<br/><br/>in, he heard noises in there and Andy shut it up really quickly. We need<br/><br/>to figure out how to get the door open. Examine the screws on the door<br/><br/>and you'll decide that you need to unscrew the lock, have a look inside and<br/><br/>put the lock back on, so you don't arouse suspicion.<br/><br/>Just as you're formulating your plan, Andy comes up behind you and asks<br/><br/>what you're doing. <br/><br/> ---------------------------------<br/><br/>| TIMED QUESTION | Asked by: ANDY |<br/><br/>|--------------------------------------------------------------<br/><br/>| "Can I help you folks with something? |<br/><br/>|--------------------------------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|-----------------------------|--------------------------------|<br/><br/>| Kenny heard a noise. | * YOU MADE AN EXCUSE * |<br/><br/>|-----------------------------|--------------------------------|<br/><br/>| Just checking out the barn. | * YOU MADE AN EXCUSE * |<br/><br/>|-----------------------------|--------------------------------|<br/><br/>| What's behind the door? | * YOU QUESTION ANDY DIRECTLY * |<br/><br/>|-----------------------------|--------------------------------|<br/><br/>| ... | * KENNY COVERED FOR YOU * |<br/><br/> --------------------------------------------------------------<br/><br/>Choose what you like. You now have two objectives: distract Andy to get him<br/><br/>out of the barn and find a tool to take off the screws. Exit the barn.<br/><br/>If you like, talk to Lilly about what just happened in the barn. You can also<br/><br/>go and talk to Brenda about everything if you like. Suspiciously, she refuses<br/><br/>to let you see Mark. They're all acting out suddenly...<br/><br/>When you're done talking to everyone, head over to the workbench near the<br/><br/>generator and look in the toolbox. Pick up the MULTITOOL.<br/><br/>Now head back to the generator and examine it. Use your MULTITOOL to open<br/><br/>the yellow compartment on it to reveal the belt that is used to run the <br/><br/>generator. If you took this out, it'd probably break it, which would take<br/><br/>a while to repair - just the distraction we need. However, the belt is<br/><br/>spinning too fast for us to be able to touch it with our bare hands.<br/><br/>This next bit needs to be done quickly. Press the green button on the<br/><br/>generator to turn it off, and then you can take out the belt. If you don't<br/><br/>take out the belt and you try going back to the barn, Andy simply comes out,<br/><br/>turns the generator back on and returns to the barn.<br/><br/>Once you've turned off the generator and removed the belt, Andy comes out<br/><br/>and starts to repair it. He's really angry and says it'll take forever<br/><br/>to fix. This is your chance! Head back to the barn.<br/><br/>If you talk to Kenny, there's no way to get him to use the MULTITOOL. Looks<br/><br/>like you're going to have to do it yourself. Try and examine the door.<br/><br/>The dinnerbell rings now, and everyone else leaves to eat. Kenny says he'll<br/><br/>make an excuse for you. You now have another choice.<br/><br/>1) Walk away from the door and try to leave the barn. Andy comes and tells you<br/><br/> to go and have supper. You leave for the house. This is the less<br/><br/> interesting choice but at least you won't be acting suspicious.<br/><br/>2) Unscrew all four screws on the lock and open the door. What you find behind<br/><br/> the door is gruesome, but there's not much you can do - Andy enters the<br/><br/> barn behind you and forces you to go to the house for dinner. You can<br/><br/> interrogate him or make an excuse. Either way, the outcome is the same.<br/><br/>----------------------------------------------------------------------<br/><br/>----------------------------------------------------------------------<br/><br/>| CHAPTER 4 |<br/><br/>| DINNER | (WD7.4)<br/><br/>----------------------------------------------------------------------<br/><br/>----------------------------------------------------------------------<br/><br/>Once inside the house, Lee notices that Mark isn't there. It was just a<br/><br/>shoulder injury, surely he can still walk and feed himself? Lee asks if he<br/><br/>can go and wash his hands before dinner. Now is your chance to explore the<br/><br/>house.<br/><br/>You can go around and figure things out for yourself, but if you want to<br/><br/>be slightly creeped out, try entering the dining room again. Something's not<br/><br/>right...<br/><br/>Look around downstairs if you like. If you examine the diplomas and<br/><br/>awards on the wall, conversation changes ever so slightly later on.<br/><br/>Head up the stairs. From this point on, if you try to head back downstairs,<br/><br/>you'll be unable to for reasons that become apparent once you try.<br/><br/>On the upstairs landing, open the closet. Examine everything in the closet<br/><br/>for more suspicions, and then use the power cord at the bottom. Light shines<br/><br/>through from a room on the other side of the wall...<br/><br/>Now enter the bedroom. Notice that Mark isn't in the bed? Also notice how<br/><br/>there are stains on the floor and light leaking out from underneath the<br/><br/>bookshelf? I'm sure you can add things up. Move the bookshelf and open the<br/><br/>hidden door behind it...<br/><br/>* CUTSCENE *<br/><br/>After this astonishing and rather horrible revelation, you must now run<br/><br/>downstairs as fast as you can to get to Clementine before she eats!<br/><br/>Run downstairs and enter the dining room.<br/><br/>-----------------------------------------------------------------<br/><br/>| CLEMENTINE IS ABOUT TO EAT HUMAN MEAT. YOU NEED TO STOP HER. |<br/><br/>|----------------------------------------------------------------|<br/><br/>| YOUR CHOICE | OUTCOME |<br/><br/>|-----------------|----------------------------------------------|<br/><br/>| CLEMENTINE, NO! | * YOU STOPPED CLEMENTINE FROM EATING * |<br/><br/>|-----------------|----------------------------------------------|<br/><br/>| DON'T EAT THAT! | * YOU STOPPED CLEMENTINE FROM EATING * |<br/><br/>|-----------------|----------------------------------------------|<br/><br/>| IT'S PEOPLE! | * YOU COULDN'T STOP CLEMENTINE FROM EATING * |<br/><br/>|-----------------|----------------------------------------------|<br/><br/>| ... | Clementine eats the meat, but the game |<br/><br/>| | doesn't notify you about your decision. |<br/><br/> ----------------------------------------------------------------<br/><br/>-----------------------------------<br/><br/>| TIMED QUESTION | Asked by: LILLY|<br/><br/>|------------------------------------------------------------<br/><br/>| "Yeah, Lee, what's gotten into you?" |<br/><br/>|------------------------------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|-------------------------------|----------------------------|<br/><br/>| This woman is fucking INSANE! | Unimportant response |<br/><br/>|-------------------------------|----------------------------|<br/><br/>| Mark is upstairs. LEGLESS! | * YOU CHOSE TO BE DIRECT * |<br/><br/>|-------------------------------|----------------------------|<br/><br/>| You are eating HUMAN meat! | * YOU CHOSE TO BE DIRECT * |<br/><br/>|-------------------------------|----------------------------|<br/><br/>| ... | Unimportant response |<br/><br/> ------------------------------------------------------------<br/><br/> -----------------------------------<br/><br/>| TIMED QUESTION | Asked by: BRENDA |<br/><br/>|------------------------------------------------------<br/><br/>| "To continue to rot 'til they eat some more!" |<br/><br/>|------------------------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|-------------------|----------------------------------|<br/><br/>| Just let us go. | * YOU CHOSE TO PLEAD WITH THEM * |<br/><br/>|-------------------|----------------------------------|<br/><br/>| We outnumber you. | * YOU CHOSE TO THREATEN THEM * |<br/><br/>|-------------------|----------------------------------|<br/><br/>| You're all sick. | * YOU CHOSE TO BE DIRECT * |<br/><br/>|-------------------|----------------------------------|<br/><br/>| ... | Unimportant response. |<br/><br/> ------------------------------------------------------<br/><br/>After this point, say whatever you like, it won't make any difference.<br/><br/>You'll get a small cutscene, and then Danny will knock you out.<br/><br/>----------------------------------------------------------------------<br/><br/>----------------------------------------------------------------------<br/><br/>| CHAPTER 5 |<br/><br/>| THE MEAT LOCKER | (WD7.5)<br/><br/>----------------------------------------------------------------------<br/><br/>----------------------------------------------------------------------<br/><br/>You'll wake up stuck in a meat locker. Kenny, Clementine, Lilly and Larry<br/><br/>are here, and Larry's causing such an unnecessary ruckus. Go through any<br/><br/>necessary dialogue options with Clementine. You now want to talk to Larry<br/><br/>for some optional, but interesting, dialogue which concerns your behaviour to<br/><br/>him earlier on and in the previous Episode.<br/><br/>After talking to everyone, either examine the air conditioning vent or wait<br/><br/>around until you get a cutscene in which Larry has a heart attack. He lies on<br/><br/>the floor, not breathing. Lilly starts trying to resussitate him, but Kenny<br/><br/>wants to kill him in case he turns.<br/><br/>You must now make a very important choice which will heavily influence the<br/><br/>rest of the episode and probably episodes yet to come. You can either help<br/><br/>Lilly revive Larry, or you can side with Kenny and kill him. Alternatively,<br/><br/>you can just sit there and wait for the timer to run out.<br/><br/>NOTE: This decision is potentially going to be huge in future episodes,<br/><br/>because this is your chance to get in good with Kenny if you've got a crap<br/><br/>relationship with him. Even if he didn't want to bring you with him before,<br/><br/>if you choose to help him now he will later change his mind and say he wants<br/><br/>you on that RV. This is no matter how many times you've left Duck to die or<br/><br/>disagreed with Kenny.<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>| IF YOU DO NOTHING |<br/><br/>| |<br/><br/>| Kenny calls Lee useless and pushes him over. Lee watches from the ground |<br/><br/>| as Kenny picks up a salt lick and throws it on top of Larry's head, |<br/><br/>| crushing him. |<br/><br/>| |<br/><br/>| This decision counts as not siding with Kenny, which means Kenny will |<br/><br/>| treat you just as badly as if you had tried to help Lilly. Lilly won't |<br/><br/>| hold it against you since you didn't outright try to kill her dad, so this |<br/><br/>| counts as siding with Lilly. |<br/><br/>| |<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>| IF YOU DECIDE TO HELP KENNY |<br/><br/>| |<br/><br/>| Lee will agree with Kenny, and must hold Lilly away from Larry's body |<br/><br/>| while Kenny finds a way to destroy Larry's brain. To do this, you have a |<br/><br/>| minor panic event in which you must restrain Lilly by repeatedly pressing |<br/><br/>| the A button. You MUST do this, as you cannot continue until you've |<br/><br/>| restrained her. Lilly will eventually break free from your grasp, and you |<br/><br/>| must repeat this. |<br/><br/>| |<br/><br/>| Kenny comes over with a salt lick, but he won't kill Larry until you've |<br/><br/>| moved Lilly out of the way. Repeatedly press A again until Kenny crushes |<br/><br/>| Larry's head with the salt lick. |<br/><br/>| |<br/><br/>| * YOU CHOSE TO HELP KENNY KEEP LARRY FROM TURNING * |<br/><br/>| |<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>| IF YOU DECIDE TO HELP LILLY |<br/><br/>| |<br/><br/>| You must now take over from Lilly by doing compressions on Larry. Hover |<br/><br/>| your cursor over his chest and keep pressing. However, by the time you get |<br/><br/>| to four, Kenny throws a massive salt lick onto Larry's head and crushes |<br/><br/>| it. |<br/><br/>| NOTE: If you manage to get to four compressions, Larry's mouth moves - |<br/><br/>| just before Kenny smashes his skull! |<br/><br/>| |<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>It should be noted that there is no way to save Larry, no matter how many<br/><br/>compressions you manage or what you say.<br/><br/>After you've made your decision, you need to find a way out. Examine the air<br/><br/>conditioner. Lee mentions that one of them might be able to fit through it,<br/><br/>and that if you had a coin you could probably take it off the wall. You can<br/><br/>now ask around the room to see if anyone has a coin, but sadly the only person<br/><br/>who may have one is Larry... who's currently laying dead on the floor.<br/><br/>Talk to Lilly to ask for permission to look through Larry's pockets. Then<br/><br/>press A over Larry's body to start searching. You have a choice of three <br/><br/>pockets to check. If you check the pocket on the right, you'll find a <br/><br/>wedding ring - it looks like Larry had some compassion after all, as this <br/><br/>belongs to his deceased wife. His back pocket reveals that he still carried <br/><br/>his wallet. Finally, check the pocket to the left side of the screen to find <br/><br/>some coins.<br/><br/>Return to the air conditioner and use the coins on the two screws. This will<br/><br/>enable Lee to take the unit off the wall. Clementine will volunteer to go<br/><br/>through the hole and unlock the door from the other side. After a pause, <br/><br/>she manages to do so, and you can start your escape.<br/><br/>----------------------------------------------------------------------<br/><br/>----------------------------------------------------------------------<br/><br/>| CHAPTER 6 |<br/><br/>| ESCAPE | (WD7.6)<br/><br/>----------------------------------------------------------------------<br/><br/>----------------------------------------------------------------------<br/><br/>Leave Lilly to say goodbye to her father, and go through to the next room.<br/><br/>Turns out that this is the room at the back of the barn - the one the<br/><br/>brothers didn't want you to see. Turns out that it's a human slaughterhouse.<br/><br/>Look at your surroundings. You have three possible weapon choices in this<br/><br/>room - the SICKLE on the surface on the left, the HAY HOOK on the surface on<br/><br/>the right, and the MINI CATTLE PROD on the edge of the large basin at the<br/><br/>back of the room. If you don't take any of these, you end up fighting with<br/><br/>your fists. What you pick doesn't matter hugely, it just slightly changes<br/><br/>the next few minutes of gameplay. Take whichever you like, then talk to Kenny.<br/><br/>Depending on whose side you chose back in the meat locker, Kenny will either<br/><br/>completely ignore you or want to act as a team. Either way, head out into the<br/><br/>barn.<br/><br/>You'll immediately notice that Danny is sat guarding the entrance, his gun<br/><br/>sat next to him. If you listen, you'll hear what he really thinks about his<br/><br/>family. Slowly approach him. You'll then be able to listen to him complain<br/><br/>about the current situation. Suddenly Andy comes up to the entrance, forcing <br/><br/>Lee and Kenny to hide behind a nearby stable door.<br/><br/>You can now look out of the door and watch what's going on if you like.<br/><br/>Danny places a bear trap in the path leading to the meat locker (just in case<br/><br/>one of you tries to escape - a bit late, really), shuts the barn door and then<br/><br/>disappears from view. Close your stable door and talk to Kenny. AND READ AHEAD<br/><br/>BEFORE CONTINUING.<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>!!!!!! PANIC EVENT !!!!!!<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>The moment you open the door, you'll be faced with the barrel of Danny's gun.<br/><br/>1) You literally have a couple of seconds to do this. Move your cursor and<br/><br/> press A on the gun to grab it and prevent your death.<br/><br/>2) You must now move your cursor onto Danny and press A before he reloads<br/><br/> so he can't shoot you again. This will cause Lee to attack him with your<br/><br/> weapon of choice.<br/><br/>3) Now, either Kenny or Lilly will come along to your rescue with a sickle.<br/><br/> This causes Danny to back himself into his own bear trap.<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>!!!!!! PANIC EVENT OVER !!!!!!<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>Katjaa will scream from the barn, and Kenny will go running, leaving you with<br/><br/>Lilly and Clementine. Danny is stuck on the floor with his leg in an<br/><br/>unlockable trap.<br/><br/>Choose whatever you like for the dialogue options, before making another<br/><br/>choice. You can either kill Danny by stabbing him with the pitchfork, or<br/><br/>let him live by dropping the pitchfork in the hay next to him. What you choose<br/><br/>has a profound effect on Clementine.<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>| IF YOU CHOOSE TO KILL DANNY |<br/><br/>| |<br/><br/>| Lee will thrust the pitchfork right through Danny's chest. Clementine |<br/><br/>| shouts out and hides behind Lilly, looking at Lee with distrust. |<br/><br/>| |<br/><br/>| * CLEMENTINE WITNESSED WHAT YOU DID * |<br/><br/>| |<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>| IF YOU CHOOSE TO LET DANNY LIVE |<br/><br/>| |<br/><br/>| Danny taunts Lee, but Lee refuses to be forced to kill somebody, because |<br/><br/>| it's not how the world works now. Clementine and Lilly approach and nod |<br/><br/>| their heads in approval of Lee's decision. |<br/><br/>| |<br/><br/>| * CLEMENTINE WILL REMEMBER YOU SPARED HIS LIFE * |<br/><br/>| |<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>Lee exits the barn. Depending on who you saved in Episode 1, you'll now<br/><br/>meet up with either Doug/Carley and Ben. They were worried because you were<br/><br/>gone for so long and came to help. Lee tells them to find a way in round the<br/><br/>back.<br/><br/>You can now hear Brenda, Katjaa and Andy (and Duck's there too, although not<br/><br/>speaking). Andy takes Duck out back and Brenda appears to be holding Katjaa<br/><br/>hostage. Walking up to the house and when you get close, Brenda will<br/><br/>come to the door.<br/><br/>------------------------------------<br/><br/>| TIMED QUESTION | Asked by: BRENDA |<br/><br/>|--------------------------------------------------------------------------|<br/><br/>| "Andy? Danny, is that you? What's going on out there?" |<br/><br/>|--------------------------------------------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|--------------------------------|-----------------------------------------|<br/><br/>| I left Danny in the barn... | * YOU FRIGHTENED BRENDA * |<br/><br/>|--------------------------------|-----------------------------------------|<br/><br/>| Where are Katjaa and the kid?! | * YOU ALERTED BRENDA TO YOUR PRESENCE * |<br/><br/>|--------------------------------|-----------------------------------------|<br/><br/>| Yeah, it's me! | * BRENDA SAW THROUGH YOUR LIE * |<br/><br/>|--------------------------------|-----------------------------------------|<br/><br/>| ... | * BRENDA WAS FRIGHTENED BY THE LACK OF |<br/><br/>| | RESPONSE * |<br/><br/> --------------------------------------------------------------------------<br/><br/>She'll disappear.<br/><br/>----------------------------------------------------------------------<br/><br/>----------------------------------------------------------------------<br/><br/>| CHAPTER 7 |<br/><br/>| RESCUE AND SHOWDOWN | (WD7.7)<br/><br/>----------------------------------------------------------------------<br/><br/>----------------------------------------------------------------------<br/><br/>Approach the house again and look through the door to see Brenda holding <br/><br/>Katjaa by gunpoint. Open the door and go in. Read this next bit VERY<br/><br/>CAREFULLY. A lot of people struggle with this but it's so, so easy once you <br/><br/>get the hang of it. Seriously, even if you die once, you should have learned <br/><br/>your lesson the first time like I did and understood what to do and what not <br/><br/>to do. SO READ CAREFULLY.<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>!!!!!! PANIC EVENT !!!!!!<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>1) The moment you step through the door, STOP MOVING. Brenda is pointing her<br/><br/> gun at you, and the first thing you should know is that if she's pointing<br/><br/> the gun at you, SHE WILL SHOOT IF YOU MOVE. So don't move.<br/><br/>2) After some dialogue, she'll point the gun at Katjaa and move backwards up<br/><br/> the stairs. DO NOT MOVE until she has finished moving, because if you move<br/><br/> while she's moving, SHE WILL SHOOT.<br/><br/>3) When Brenda's stopped moving and is pointing the gun at Katjaa, you should<br/><br/> move forward very slowly. The very second she points the gun at you again,<br/><br/> STOP MOVING.<br/><br/>4) Hover your cursor over Brenda and talk to her. Choose the NICE dialogue<br/><br/> option, as if you're mean to her she'll shoot.<br/><br/>5) After the conversation, she'll point the gun at Katjaa again and move back.<br/><br/> Notice that zombie Mark has now appeared at the top of the stairs and is<br/><br/> flailing his arms about. Hmmm...<br/><br/>6) As long as Brenda is not talking, not moving and pointing the gun at<br/><br/> Katjaa, move forward again slowly. Stop straight away when she points the<br/><br/> gun at you.<br/><br/>7) Talk to Brenda again and choose the nice dialogue option. She'll point the<br/><br/> gun at Katjaa again and move backwards.<br/><br/>8) When Brenda is still again, move slowly forward. She'll point the gun at<br/><br/> you again - so stop.<br/><br/>9) Once again, talk to Brenda and choose the nice option. She'll point the<br/><br/> gun at Katjaa and move backwards.<br/><br/>10) When she's stopped moving, move towards her again for the last time.<br/><br/> This will cause her to step backwards - right into zombie Mark's arms!<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>!!!!!! PANIC EVENT OVER !!!!!!<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>With Katjaa now safe, you'll get a cutscene in which Andy and Kenny are<br/><br/>fighting. Lee and Katjaa run outside to find Andy holding Duck captive.<br/><br/>Kenny runs forward to try and save Duck, but Andy shoots him in the side.<br/><br/>Katjaa runs to help Kenny, leaving the rest up to Lee.<br/><br/>You'll get a dialogue option with Andy, but it doesn't matter what you say.<br/><br/>Doug or Carley will now save you momentarily by temporarily disabling Andy.<br/><br/>Duck gets away and Lee runs in to try and grab the gun.<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>!!!!!! PANIC EVENT !!!!!!<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>1) Press the indicated button repeatedly, then press the next indicated<br/><br/> button once.<br/><br/>2) Andy will drag Lee towards the electric fence. You get the option to<br/><br/> do something to Andy with your hand, but I've never been able to get this<br/><br/> to work so I'll assume you can't do anything here.<br/><br/>3) You must now press the A button repeatedly - don't worry, you'll always<br/><br/> lose here. If like me you're able to tap the button unnaturally fast, you<br/><br/> may find that you're just sat here tapping forever - so wait for the<br/><br/> redness on the edges of the screen to go away, and then you are safe to<br/><br/> allow Andy to push Lee's face towards the fence so you can progress. If<br/><br/> the edges of the screen are still red and he manages to push your face into<br/><br/> the fence, Lee will get electrocuted and die.<br/><br/> NOTE: If you tried to save Larry in the meat locker, Lilly will save you<br/><br/> and you can skip on to step 5. If you chose to let Kenny kill Larry,<br/><br/> Lilly will not save you and you must do step 4 before progressing.<br/><br/>4) If Lilly doesn't save you, press the indicated button repeatedly, then<br/><br/> press the next indicated button once.<br/><br/>5) Lee will now be on top of Andy and must punch him. Do this repeatedly.<br/><br/> <br/><br/>6) If you failed to punch Andy, he will flip Lee over and start punching him.<br/><br/> You must now press A on his face to push him away, and then press the <br/><br/> indicated button repeatedly. Press the next indicated button once to push<br/><br/> Andy into the electric fence.<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>!!!!!!! PANIC EVENT OVER !!!!!!!<br/><br/>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<br/><br/>If you punched Andy in the Panic Event, his face will be either normal<br/><br/>or really bashed up depending on how much you punched him and which side you<br/><br/>punched him on. If you damage Andy's face enough times, Carley/Doug will<br/><br/>actually come over and tell Lee to stop punching him.<br/><br/>Say whatever you like when you get a dialogue option with Andy.<br/><br/>You now have the option to either kill Andy or leave him to the walkers.<br/><br/>This will influence Clementine.<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>| IF YOU KILL ANDY |<br/><br/>| |<br/><br/>| Hover your cursor over Andy and press A. Lee kicks Andy into the electric |<br/><br/>| fence, killing him. NOTE: If you failed at punching Andy and had to do the |<br/><br/>| extra actions during the panic event, Lee will have acquired Andy's gun |<br/><br/>| and will shoot him instead. For some strange reason, Lee decides not to |<br/><br/>| keep the extra gun and you will NOT carry it over into the next Episode. |<br/><br/>| |<br/><br/>| * YOU CHOSE TO KILL ANDY * |<br/><br/>| |<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>| IF YOU LEAVE ANDY |<br/><br/>| |<br/><br/>| Lee walks away from Andy, leaving him on the floor. Andy continuously |<br/><br/>| calls to Lee, and tells him to finish it like a man, but Lee keeps on |<br/><br/>| walking. |<br/><br/>| |<br/><br/>| * YOU SPARED ANDY'S LIFE * |<br/><br/>| |<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>All the zombies start breaking into the dairy. The group walks away to<br/><br/>safety as all of the zombies swamp the farm. If you look carefully, you can<br/><br/>see zombie Brenda walking down from the house...<br/><br/>----------------------------------------------------------------------<br/><br/>----------------------------------------------------------------------<br/><br/>| CHAPTER 8 |<br/><br/>| ABANDONED CAR | (WD7.8)<br/><br/>----------------------------------------------------------------------<br/><br/>----------------------------------------------------------------------<br/><br/>On the journey back to the motor inn, Carley/Doug talks to you about what<br/><br/>happened. They'll also give you the camera that you found back at Jolene's<br/><br/>camp, which Katjaa managed to snaffle out of the dairy.<br/><br/>Kenny and Lee will talk. If you sided with Lilly in the meat locker, you'll <br/><br/>get the following dialogue option:<br/><br/> ----------------------------------<br/><br/>| TIMED QUESTION | Asked by: KENNY |<br/><br/>|----------------------------------------------------------------<br/><br/>| "What do you think?" |<br/><br/>|----------------------------------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|---------------------------|------------------------------------|<br/><br/>| You're not a hero. | * KENNY WILL REMEMBER YOUR WORDS * |<br/><br/>|---------------------------|------------------------------------|<br/><br/>| You destroyed this group. | * KENNY WILL REMEMBER YOUR WORDS * |<br/><br/>|---------------------------|------------------------------------|<br/><br/>| You murdered Larry. | * KENNY WILL REMEMBER YOUR WORDS * |<br/><br/>|---------------------------|------------------------------------|<br/><br/>| ... | * HE NOTICED YOUR SILENCE * |<br/><br/> ----------------------------------------------------------------<br/><br/>If you helped Kenny to kill Larry in the meat locker, you'll get this dialogue<br/><br/>option:<br/><br/> ----------------------------------<br/><br/>| TIMED QUESTION | Asked by: KENNY |<br/><br/>|-------------------------------------------------<br/><br/>| "What do you think?" |<br/><br/>|-------------------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|----------------|--------------------------------|<br/><br/>| I'm with you. | * KENNY NOTICED YOUR LOYALTY * |<br/><br/>|----------------|--------------------------------|<br/><br/>| It'll be fine. | * KENNY NOTICED YOUR LOYALTY * |<br/><br/>|----------------|--------------------------------|<br/><br/>| We fucked up. | * HE WILL REMEMBER THAT * |<br/><br/>|----------------|--------------------------------|<br/><br/>| ... | * HE NOTICED YOUR SILENCE * |<br/><br/> --------------------------------------------------<br/><br/>Kenny will walk off and Clementine will talk to Lee instead. If you left both<br/><br/>St. John brothers alive, Clementine will ask:<br/><br/> ---------------------------------------<br/><br/>| TIMED QUESTION | Asked by: CLEMENTINE |<br/><br/>|-------------------------------------------------------------------------<br/><br/>| "Lee? Are those bad people dead?" |<br/><br/>|-------------------------------------------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|-----------------------------------|-------------------------------------|<br/><br/>| No, they are alive and suffering. | * YOU WERE DIRECT WITH CLEMENTINE * |<br/><br/>|-----------------------------------|-------------------------------------|<br/><br/>| We didn't kill them, so I | * YOU GAVE CLEMENTINE A REASSURING |<br/><br/>| don't know | ANSWER * |<br/><br/>|-----------------------------------|-------------------------------------|<br/><br/>| Yes. Walkers probably got 'em. | * YOU WERE DIRECT WITH CLEMENTINE * |<br/><br/>|-----------------------------------|-------------------------------------|<br/><br/>| ... | * CLEMENTINE NOTED YOUR SILENCE * |<br/><br/> -------------------------------------------------------------------------<br/><br/>But if you killed one or both of the St. John brothers, she will ask:<br/><br/> ---------------------------------------<br/><br/>| TIMED QUESTION | Asked by: CLEMENTINE |<br/><br/>|---------------------------------------------------------------------------<br/><br/>| "Lee? Did you have to kill those men?" |<br/><br/>|---------------------------------------------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|-----------------------------------|---------------------------------------|<br/><br/>| I'm sorry you saw that. | * YOU GAVE CLEMENTINE A REASSURING ANSWER * |<br/><br/>|-----------------------------|---------------------------------------------|<br/><br/>| I shouldn't have done that. | * YOU REVEALED YOUR GUILT TO CLEMENTINE * |<br/><br/>|-----------------------------|---------------------------------------------|<br/><br/>| Yes. They were bad. | * YOU WERE DIRECT WITH CLEMENTINE * |<br/><br/>|-----------------------------|---------------------------------------------|<br/><br/>| ... | * CLEMENTINE NOTICED YOUR SILENCE * |<br/><br/> ---------------------------------------------------------------------------<br/><br/>You'll then come across an abandoned car. Say whatever you like when you go<br/><br/>near it - it's abandoned so there's no one there. Go up to the car (I know<br/><br/>the game tells you to go slowly, but it really doesn't matter). When you get<br/><br/>close Lee will take the keys. Kenny notices that there's a ton of food in<br/><br/>the back of the car - enough to feed you all for a few more months.<br/><br/>Kenny wants to take all the food, and everyone else agrees with him that it's<br/><br/>for the best - everyone except Clementine, who doesn't think we ought to<br/><br/>steal the food. You must now make a choice which will affect Clementine.<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>| IF YOU STEAL THE FOOD |<br/><br/>| |<br/><br/>| Clementine will be upset with you, but you get the supplies out anyway. |<br/><br/>| Open the boot of the car. Take out every box you can, and at the end |<br/><br/>| you're left with a red hoodie that looks like it will fit Clementine. When |<br/><br/>| you ask her if she wants it, she initially says no. You then get a |<br/><br/>| dialogue option. |<br/><br/>| |<br/><br/>| |<br/><br/>|----------------------------------------- |<br/><br/>| UNTIMED QUESTION | Asked by: CLEMENTINE | |<br/><br/>|----------------------------------------------------------------------------|<br/><br/>| "It's not mine." |<br/><br/>|----------------------------------------------------------------------------|<br/><br/>| YOUR ANSWER | OUTCOME |<br/><br/>|------------------------------------|---------------------------------------|<br/><br/>| Just hold onto it for safekeeping. | * YOU CONVINCED CLEMENTINE TO TAKE |<br/><br/>| | THE HOODIE FOR A WHILE * |<br/><br/>|------------------------------------|---------------------------------------|<br/><br/>| We're not like the bandits. | * YOU CONVINCED CLEMENTINE THAT IT'S |<br/><br/>| | OKAY TO TAKE THE HOODIE * |<br/><br/>|------------------------------------|---------------------------------------|<br/><br/>| It's yours now. | * YOU MADE CLEMENTINE TAKE THE |<br/><br/>| | HOODIE * |<br/><br/>|----------------------------------------------------------------------------|<br/><br/>| |<br/><br/>| You leave the car practically empty, and Clementine looks extremely |<br/><br/>| unhappy. |<br/><br/>| |<br/><br/>| * YOU CHOSE TO TAKE FOOD FROM THE CAR ANYWAY * |<br/><br/>| |<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>| IF YOU DON'T STEAL THE FOOD |<br/><br/>| |<br/><br/>| Lee sticks with Clementine and they watch as everyone else unloads the car |<br/><br/>| and takes box after box of supplies out. Katjaa finds a red hoodie that |<br/><br/>| looks like it will fit Clementine, but Clem refuses to wear it. |<br/><br/>| |<br/><br/>| * YOU AND CLEMENTINE CHOSE NOT TO STEAL FOOD * |<br/><br/>| |<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>Carly/Doug come over and tells you they've got the camcorder running. What you<br/><br/>see isn't good. The camcorder shows that Jolene was watching the motor inn for<br/><br/>a while before she stole Clementine's hat.<br/><br/>And with that, the game is complete and your trailer for Episode 3 rolls...<br/><br/>Congratulations! Second playthrough?<br/><br/>---------------------------------<br/><br/>---------------------------------<br/><br/>| WHY, THANK YOU VERY MUCH! | (WD8)<br/><br/>---------------------------------<br/><br/>---------------------------------<br/><br/>I just want to say a big thank you to anybody reading this. I know it's a bit<br/><br/>late out, but I put quite a bit of effort into this walkthrough (and a great<br/><br/>many playthroughs of both Episodes 1 and 2) which is why it took so long.<br/><br/>Hopefully the end result was worth it and has helped you. Feel free to<br/><br/>contact me at peacockwand@hotmail.com if you have anything to say, whether<br/><br/>that be constructive criticism or just a "thank you for making this guide". <br/><br/>Thank you again!</pre><br/><br/>©2012-07-23, IGN Entertainment, Inc. All Rights Reserved